Shift At Midnight Wiki

All 10 Steam achievements

Shift At Midnight ships 10 Steam achievements. Seven are always visible; three are hidden ending badges that cancel each other out in a single run. Plan at least three Story clears (or a Shift 12 save backup) if you want 100%.

Complete achievement list

AchievementRequirementHow to unlock
First BloodKill your first customerExecute any customer — preferably a confirmed doppelganger so you keep earnings
Still BreathingSurvive your first HuntLive through a full Hunt after a missed doppelganger or blood-moon pressure
SilencedKill a Shrieking DollDestroy a crawling doll that spawns during Hunts
FreedKill a DementedStare to freeze it, look away so it walks into a Bear Trap
RelentlessFinish a Hunt in 30 secondsPre-place traps and dump damage immediately — easiest on early Hunts
Last PerformanceKill a MarionetteFrom Shift 9, fail the Jack-in-the-Box three songs, then kill the puppet — Marionette guide
Locked And LoadedFill the Weapons ArsenalBuy every melee (Brick, Baseball Bat, Sledgehammer) and ranged upgrades (SMG, Shotgun, Flamethrower; pistol default)
Grave Decision (hidden)EndingCall Clyde after Shift 12 — pet lives, Clyde dies
Empty Home (hidden)EndingSkip Clyde and finish Shift 13 under $250 — pet dies, Clyde lives
True Ending (hidden)EndingSkip Clyde with ≥ $250 personal funds — both live — endings guide

Hunt kill badges

Freed needs Weeping-Angel positioning: look at the Demented to freeze it (it cannot take damage while stared at), place a Bear Trap in its lane, then look away. Silenced is opportunistic — shoot the first Shrieking Doll you see. Last Performance is optional for endings but mandatory for completionists; rewind skips the fight.

Trap and gun doctrine: weapons & traps. Hunt phase habits: survival.

Relentless under 30 seconds

Stage the Hunt: leave a doppelganger on purpose on a fresh early save, pre-place a trap at the entrance, keep a loaded gun ready, ignore cleanup until the timer clears. Co-op helps — one baits, one dumps damage. Skip attempts when a Demented is loose without a trap or the music box is already mid-song.

Locked And Loaded checklist

Chip away across shifts. Melee set: Brick, Baseball Bat, Sledgehammer. Ranged: SMG, Shotgun, Flamethrower (pistol starts unlocked). Empty Arsenal display slots are your checklist — survival gear still beats vanity duplicates when a Hunt is imminent. The July 29 patch also lets you buy a second gun for regular store hours, separate from Hunt arsenal progression.

Three ending achievements

Grave Decision, Empty Home, and True Ending are mutually exclusive per run. Variables: Clyde call after Shift 12 + personal funds at Shift 13. Full routing on all endings; pet bill pacing on pets.

Co-op credit & verification

Do not assume every unlock shares across the lobby. After a pop-worthy moment, each player should check Steam’s achievement list — kill credit, arsenal progress, and endings can follow host save or final-hit rules. The July 23 six-player lobbies are chaotic for precision hunting; stick to 1–3 for Relentless and Marionette attempts.

Gameplay clips for achievement hunting

Frequently asked questions

Do achievements unlock in the demo? Reveal answer.

No — the Steam demo (app 4050060) is a separate SKU. Full-game achievements require owning app 3722330 or playing via Game Pass on Xbox paths.

Are Xbox achievements the same? Reveal answer.

Yes for the ten badges including Last Performance Gamerscore, but Steam and Xbox track separately with no cross-platform sync.

Will post-launch patches add achievements? Reveal answer.

Bun Muen is shipping bug fixes and content (customers, Rakes in Endless) before promising new badges. Watch Steam news if the count rises above ten.